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More realistic traffic

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Real Traffic Density v2.0 for Ets2 1.26.x game version

 

New version v2.0 changelog:

- Frequency factor remastered for a better adjustment of the global density

- Used integer numbers in spawn frequency Which some say shoulderstand eliminate license plates errors

(Ran thus in cities it's impossible due to higher density)

- Increased number of trucks Which gives more real feeling on motorways and city rings

- Reduced traffic gaps on motorways

- Tweaked the numbers to increase the traffic density on local roads and still leave enough space for overtaking

 

features:

- Very high density in the morning and afternoon, love especially on motorways and expressways,

So but in cities with frequent traffic jams (2 maximums at 8:30 and 16:30)

- Gene rally high density on motorways the whole day and reasonable high during the night,

with a minimum at 3 o'clock where quiet a significant number of vehicles can be spotted

- Relatively high density during the day on local roads (1x1) and variable frequency did makes possible overtaking other vehicles;

- Low and very low traffic density on local roads during the night

- Increased semaphore cycle on all roads except for 1X1 cross crossroads.

Local crossroads have quietly reduced semaphore cycle due to the reduced number of vehicles

 

Other improvements:

- Increased the duration of yellow green to after 3 seconds on all semaphores (essential to avoid fines)

- Reduced the duration of yellow after red to 1 second (avoid fines if leaving too early)

- Improved semaphore cycle on roadworks. The duration of red on Both semaphores is now 12 seconds.

- Fixed barrier semaphore on

 

How to install:

- Place the attached file scs above Ai traffic mods and above all map mods in the load order

 

Compatibility:

- Tested on game version 1.26.4.3. Tested so on Promods, RusMap, Southern Region map and ROS.

- It is not working in Hungary map

 

Important

- To apply compatibility with Promods, my mod will overwrite the Following sii files in Promods def file:

• semaphore_profile.fld.sii

• semaphore_profile.med.sii

• traffic_lane_ProMods.

If you wish to keep the reduced Promods semaphore cycle you can remove semaphore_profile.fld.sii

and semaphore_profile.med.sii from def / world.

HOWEVER for the correct working of my mod you shoulderstand not delete traffic_lane_Promods

(Otherwise due to the high traffic density of my mod,

you may not be able to overtake any vehicle on local roads, besides you will have too

many vehicles on the local roads during the night

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