Phantom Hybrid Zero

V 1.0 mod for Space Engineers

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description

Alright, like I said on the last update. Here is the Phantom Hybrid. Requires skill to get off a planet. Would need to be fueled up to charge batteries and fill tanks. Left space to add more of what you may end up needing to bring her to a better balance outside of creative mode. I test by starting a survival, turning on creative capabilities, bring the ship in then test her. The fuel requirements for huge ships are stupid lol. But this one might be usable if brought to proper balance. Or use it as a station.


There are operations set up on the main seat upfront (only seat so far for the pilot), and the hanger plus front doors are all automated. Hanger roof doors still manual. Button one on the panel opens roof doors, button two locks them. The other buttons are open for customization.

Credits

  • 28 Sep 23:24
    Version 1.0



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28.09 2020
Modhoster user rating
no rating Votes
V 1.0
Space Engineers
264-phantomhybridzero.zip
908 KB 194
28. 09 2020 194

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