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3 Comments for Samerberg
Version 2: I've been waiting for an update and it's finally here: I liked this map right away. In this version there are new things and many bug-fixes. Solved the parking problem, improved the trees (even the cut logs under the cable cars), avalanche palisades. In general there is more attention to detail. Good initial vehicles.
There is a reservoir for the cannons, an impressive bridge leading to the castle (I would put a tourist sign on the road). The rescue and delivery missions work. Nice layout of the gnomes on the deck chairs.
Recommendations:
- Put barriers or create a traffic circle at the end of the road after the tunnel, otherwise it rushes off the map.
- Small graphic problem on the cannon garage: if you look at the window from outside, on the high edge you see the sky.
- Add sign, after tunnel, on the turn to black track plant 5.
I have some ideas to redevelop the big lake area, in case I can help you with 3D I use SketchUp. (if you want I'll tell you in private)
I forgot to tell you:
1) In the game logs I find this error repeated: /My Games/SkiRegionSimulator2012/mods/Samersberg/map01/paths/trafficPaths.i3d was deleted
2) It snows inside the garages, and under the canopies, should be avoided.
Hi, I like your map and how you've arranged things.
I have a little problem, I'll explain:
1) I downloaded the latest version of Alpine3D's snow manager, and I used it on your map.
2) I went to clean with salt the parking lot I bought, I see it's all clean, unfortunately they keep calling me to clean it.
I don't know if the problem is with the map or the snow manager.
Do you know how to help me?