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108 Comments for RealLifeNumbers
I have been working on an update to RLN, that includes the new crops (carrot, beetroot, parsnips) and also is compatible with EnhancedAnimalSystem v 2.2.0.3. I'm still testing, but so far no problems.
...Kaj-Åge
Hello,
We haven't heard from you for a long time and hope you are well? On our server, the version we have customized is still running very well. Only at the turn of the year we always have to manually correct something because of the lease, but otherwise OK. Now our question is whether you also intend to include everything for the new DLC with carrots and so on for the RLN? that would certainly please a lot of people. It will certainly be another year before the new LS version ;-)
Best regards and thanks for your work.
JS39 and the team of the Real LS Server JS39 Agrar.
------------------------
Hallo,
wir haben schon lange nichts mehr von Ihnen gehört und hoffen es geht Ihnen gut? Bei uns auf Server läuft die von uns etwas angepasste Version nach wie vor Sehr gut. Nur beim Jahreswechsel müssen wir immer manuell wegen der Pacht etwas nachkorigieren aber sonst OK. Nun unsere Frage ob Sie für den RLN auch für das neue DLC mit Karotten und soweit vor haben alles mit einzupflegen? das würde sicher sehr viele freuen. Bis zur neuen LS Version wird ja sicher nochmal ein Jahr vergehen ;-)
Beste Grüße und Danke für Ihre Arbeit.
JS39 und das Team vom Real LS Server JS39 Agrar.
kahenneberg
As a heads up, they also made so cows will eat more after birth and produce less milk when reproduction is at 80% and 90%. This results in less milk on average because of the two months with less production.
Since your mod already considers the average values of the whole year I chose to disable these new features (not hard to disable them), otherwise it would be more complicated to make the mods compatible right?
kahenneberg
What file do you use for my_animalTypes.xml then? Because RLN always returns an error when loading animals since the newer versions of Ehanced Animal System include male animals, goats and ducks. Basically their own animals.xml.
I think it needs a new file to put in modSettings but I don't know how to configure it.
Only way I got it to work was by using older versions or preventing Enhanced Animal System from overwriting the animals.xml file of the map.
Hi awoibrhjpi
I expect that new filltypes will be modifiable. If so, I will work on such an update.
I use the mod Enhanced Animal System together with RLN. I have not noticed any issues between the two mods. I recall that I edited the size of pig litters inside the mod itself (not in RLN) to fit the average in my country.
Hellom I created a temporary account because it is impossible to reset password on this site apparently.
Is it possible to change the prices of fillTypes added by DLC like the productions from the Platinum Expansion or the upcoming carrots, parsnips, and red beet from the Premium Expansion?
Have you seen the mod Enhanced Animal System? It adds male and female animals for any map. I think it uses its own animals.xml instead of the one the map normally uses. Can RLN work with it?
Hello, just wanted to check in again. In the new month we now have again 3 harvest orders to thresh after 10 days in August it is now september.
Hello JS39:
Just to let you know, that I have read your feedback. For a long time I have not had missions. They all disappeared within minutes when starting on a new map, and never to return. In the start after the launch of FS22 I think there was a fundamental problem with missions. Possibly it was fixed in a game update. But I never really got it working in my games. It is possible that RealLifeNumbers is somehow interfering with missions and that this is the reason why I never get missions in my games.
When I find time, hopefully in July, I will take a look at it. My first step would be to disable the scripts in RLN one-by-one, and see if that changes the situation. You may try that as well.
Hello I have a question, we are now in year 2 with rln and have the problem that there are no more harvest orders. They even want you to plow in oats that are ripe with a plow order instead of harvesting. Does anyone else have this problem. We play very real on a server and solve normally all problems somehow. With acquaintances who play without rln there are harvest orders and therefore the assumption.
Best regards and thanks for your work.
Thank you kahenneberg for taking the time to update. Everything seems to be working fine now
Hello ako083,
I will look into the new version and see what I can do.
Hello, is there any chance you can update your mod to be compatible with Hof Bergmann 1.2? I can't play it without your awesome edit. Thanks
Modebcn, I have made some corrections to an xml file. This seems to work for me, but I would like to ask if you could test the modified file. Could you send me an e-mail to the mail address listed at the top of all lua files in RLN? Then I will forward you the corrected file. The corrections incorporates the addition of cats and a few other changes introduced on the latest edition of the Hof Bergmann map.
Modebcn, I have made some corrections to an xml file. This seems to work for me, but I would like to ask if you could test the modified file. Could you send me an e-mail to the mail address listed at the top of all lua files in RLN? Then I will forward you the corrected file. The corrections incorporate the addition of cats and a few other changes introduced on the latest edition of the Hof Bergmann map.
Thanks for checking out the mod, have fun in Tromsø.
Hello Modebcn, I cannot get the reply button to work, so I answer your comment here. I have not played of the Hof Bergman map for a while and have not updated it because it usually means you have to start over. But I will take a look as soon as I get time. It will not be this weekend, as my sweet wife insists that we take an extended weekend in Tromsø in northern Norway.
Hello, I have a problem with your mod in the latest version of FS22 Hof Bergmann with the latest version 1.1.0.1 the game does not go past 60% and I get this on the console (HOF BERGMANN/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:1812: attempt to concatenate a nil value,) I have everything well installed in their corresponding folders. I've been playing with your mod for a long time because your mod is incredible and I really like the realism it gives to the game, greetings
I have this LUA error when I run the mod together with MaizePlus.
022-12-28 23:05 Error: Running LUA method 'loadSharedI3DFileFinished'.
FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:1788: attempt to index a nil value
Hello Mafagafo, reply did not work, so here is my reply.
I found somewhere a rule-of-thumb that straw yield is about 80% of grain yield, when measured in mass. This was for wheat and barley. I doubt that 80% is a good value for all types of straw. Oat has very light grains (about 0.4 kg / liter), but I expect the straw yield to be almost the same as for barley I'm guessing). For wheat the mass density is about 0.772 kg/Liter. The grain yield is set to 0.4535 Liter/m2. This is for 50% yield, so if you do all field work (plowing, fertilzing etc. the max yield is 0.907 Liters/m2. Multiplying this with the mass density we get 0.772 kg/L * 0.907 Liters/m2 = 0.700 kg/m2 which corresponds to 7000 kg/ha. Since the straw yield is 80% of the grain yield, the straw yield is 0.80*0.700 kg/m2 = 0.56 kg/m2 or 5600 kg/ha. I usually set the density of a straw bale to 0.13 kg/Liter, so 0.56 kg/m2 of straw equals 0.56kg/m2 / 0.13 kg/Liter = 4.3 Liters/m2.
In the xml file my_fruitTypes.xml the litersPerSqm for wheat straw is set at 3.09 Liters/m2. That is a bit less than what I just calculated.
It would be the same calculation for other crops with straw, just with other values.
Hello, is it possible for you to add the values for multiplicaton to get straw yield for crops that don't have it? I want to add straw to other crops, but I have no idea what value I need to multiply the canola's litersPerSqm to get the windrow yield for example.
I tried but I can't understand the 80% of grain yield mass part.