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2 Comments for animated cast with function
Hello, I have installed this mod, in map/models/buildings. Path to scripts,
<sourceFile filename="map/models/buildings/betonwerk/FabrikScript.lua"/>
<sourceFile filename="map/models/buildings/betonwerk/PalettenSammler.lua"/>
In ge, placing the mod in my map. All Triggers, input triggers are viable. I can see them where they belong. In the dump area's. When I go in Game, I can not see them. nor dose my load trip the tip of my trailer in order to dump my load. I am at my wits end trying to get this mod to work. ...
I took pictures but do not see a way to upload them.
Map used, Oldschool_Farm
intent.
Going to use this along with saw mill to have the bridges between maps contractible.
I have this error do you have a idea what is wrong?
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/triggers/TipTrigger.lua(92) : indexToObject
=C:/Users/Nonnus/Documents/My Games/FarmingSimulator2015/mods//mining_construction_cattle_economy/map/scripts/FabrikScript.lua(165) : load
=C:/Users/Nonnus/Documents/My Games/FarmingSimulator2015/mods//mining_construction_cattle_economy/map/scripts/FabrikScript.lua(93) : finalizePlacement
=C:/Users/Nonnus/Documents/My Games/FarmingSimulator2015/mods//mining_construction_cattle_economy/map/scripts/FabrikScript.lua(47) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1877) : func
Index: 3